RSS   Vulnerabilities for 'Quake 3 engine'   RSS

2006-07-06
 
CVE-2006-3401

 

 
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values.

 
 
CVE-2006-3400

 

 
Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server.

 
2006-06-30
 
CVE-2006-3325

CWE-Other
 

 
client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3 path, via a string of cvar names and values sent from the server. NOTE: this can be combined with another vulnerability to overwrite arbitrary files.

 
 
CVE-2006-3324

CWE-Other
 

 
The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer.

 
2006-06-06
 
CVE-2006-2875

CWE-Other
 

 
Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overflow during expansion.

 
2006-05-08
 
CVE-2006-2236

CWE-Other
 

 
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.

 
2006-05-09
 
CVE-2006-2082

CWE-Other
 

 
Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server via ".." sequences in a .pk3 file request.

 
2005-05-02
 
CVE-2005-0983

 

 
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.

 
2005-02-12
 
CVE-2005-0430

 

 
The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow.

 

 >>> Vendor: Id software 15 Products
Quake 2 server
Quake 2
Quake
Quakeworld
Quake 3 arena
Quake 2i server
Quake ii server
Quake ii server windows
Quake ii server linux
Quake 3 engine
Return to castle wolfenstein
Quake 3 arena server
Wolfenstein enemy territory
Doom 3
Quake 4


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