Vulnerability CVE-2004-1664


Published: 2004-09-05   Modified: 2012-02-12

Description:
Call of Duty 1.4 and earlier allows remote attackers to cause a denial of service (game end) via a large (1) query or (2) reply packet, which is not properly handled by the buffer overflow protection mechanism. NOTE: this issue might overlap CVE-2005-0430.

Vendor: Activision
Product: Call of duty united offensive 
Version: 1.41;
Product: Call of duty 
Version: 1.4;

CVSS2 => (AV:N/AC:L/Au:N/C:N/I:N/A:P)

CVSS Base Score
Impact Subscore
Exploitability Subscore
5/10
2.9/10
10/10
Exploit range
Attack complexity
Authentication
Remote
Low
No required
Confidentiality impact
Integrity impact
Availability impact
None
None
Partial

 References:
http://xforce.iss.net/xforce/xfdb/17286
http://www.securityfocus.com/bid/11119
http://marc.theaimsgroup.com/?l=bugtraq&m=109449953200587&w=2

Related CVE
CVE-2012-4918
Call of Duty Elite for iOS 2.0.1 does not properly validate the server SSL certificate, which allows remote attackers to obtain sensitive information via a Man-in-the-Middle (MITM) attack.
CVE-2008-2106
Call of Duty 4 (CoD4) 1.5 and earlier allows remote authenticated users to cause a denial of service (crash) via a type 7 stats packet, which triggers a memcpy with a negative value.
CVE-2006-5058
Buffer overflow in (1) Call of Duty 1.5b and earlier, (2) Call of Duty United Offensive 1.51b and earlier, and (3) Call of Duty 2 1.3 and earlier allows remote attackers to execute arbitrary code via a long map argument to the "callvote map" command.
CVE-2005-0983
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.

Copyright 2019, cxsecurity.com

 

Back to Top