| |
Vulnerability CVE-2018-1000224
Published: 2018-08-20
Description: |
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b. |
Type:
CWE-502 (Deserialization of Untrusted Data)
CVSS2 => (AV:N/AC:L/Au:N/C:N/I:N/A:P)
CVSS Base Score |
Impact Subscore |
Exploitability Subscore |
5/10 |
2.9/10 |
10/10 |
Exploit range |
Attack complexity |
Authentication |
Remote |
Low |
No required |
Confidentiality impact |
Integrity impact |
Availability impact |
None |
None |
Partial |
References: |
https://github.com/godotengine/godot/issues/20558
https://godotengine.org/article/maintenance-release-godot-2-1-5
https://godotengine.org/article/maintenance-release-godot-3-0-6
|
|
|
Copyright 2024, cxsecurity.com
|
|
|