Well, you should upgrade SketchUp to the last version (2 bugs here).
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Title: Sketchup MAC Pict Material Palette Stack Corruption
Product: Trimble SketchUp
Advisory ID: BINA-20130521A
CVE ID: CVE-2013-3664
Class: Boundary Error Condition (Buffer Overflow)
Vulnerability class: Client side/ file format
Permalink: http://binamuse.com/advisories/BINA-20130521A.txt
Vendor notified on: 2013-04-18
Patch/Fix Released: 2013-05-21
Advisory Published: 2013-05-23
Vulnerability Description:
SketchUp is a 3D modeling program marketed by Trimble Navigation Limited
and designed for architectural, civil, and mechanical engineers as well
as filmmakers, game developers, and related professions.
SketchUp fails to validate the input when parsing an embedded MACPict
texture. Arbitrary code execution is proved possible after a malicious
texture or thumbnail or background image triggers a stack overflow.
The issue can also be triggered when Windows Explorer reads the embedded
thumbnail in a .skp file.
Vulnerable Packages:
SketchUp 8 - Maintenance 5 - Win 8.0.16846 Mac 8.0.16845
SketchUp 8 - Maintenance 4 - Win 8.0.15158 Mac 8.0.15157
SketchUp 8 - Maintenance 3
SketchUp 8 - Maintenance 2
SketchUp 8 - Maintenance 1
SketchUp 8
SketchUp 7.1 - Maintenance 2
SketchUp 7.1 - Maintenance 1
SketchUp 7.1
SketchUp 7 - Maintenance 1
SketchUp Pro 6 - Maintenance 6
Not Vulnerable Packages:
Sketchup 2013
Solution/Vendor Information/Workaround:
Upgrade to Sketchup 2013
URL: http://www.sketchup.com/products/sketchup-pro/new-in-2013
For other version of the software contact vendor for an appropriate
fix.
Credits:
This vulnerability was found by Juan Pablo "El Lagarto" De Francesco of the
Binamuse Vulnerability Research Team, http://binamuse.com
Technical Description:
The native SketchUp fileformat can handle textured 3D content.
Sketchup can create realistic materials taken from image files such as .jpg
pictures taken with a digital camera. A number of this images can be embedded
into the main .skp file and loaded every time the 3D scene is open.
The bug is triggered when SketchUp loads the color palette table of a
MAC Pict material (or embedded image).
A MAC Pict file can hold palettes of up to 64k colors. It is encoded so the
number of colors to read from the file is the first 16bit unsigned value of the
encoded palette.
'>H' numColors
Then it follows a list of up to numColors palette entries.
[
'>H' color index
'BBB' RGB
] * numColors
Each entry is a pair of index and RGB color and the entries can be put in any
order. The only constraint is that each index must be less or equal
than numColor.
SketchUp reads this potentially 64k entries length table in a 256
entries length
stack buffer.
Thus, is fair to say that an almost arbitrary offset of the stack can
be written
with an almost arbitrary value. Playing with the stacked local values of the
calling functions it is possible to capture the execution flow and execute
arbitrary code.
Exploitation of the above problem will lead to the execution of arbitrary
code on the client machine with the privileges of the user running the
Sketchup.
REFERENCES:
http://blog.binamuse.com/2013/05/multiple-vulnerabilities-on-sketchup.html
http://binamuse.com/advisories/BINA-20130521B.txt
DISCLAIMER:
The content of this advisory are copyright (c) 2013 Binamuse Inc.
and may be distributed freely provided that no fee is charged for this
distribution and proper credit is given.
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Title: Sketchup BMP Material RLE4 Heap Overflow
Product: Trimble SketchUp
Advisory ID: BINA-20130521B
CVE ID: CVE-2013-3664
Class: Boundary Error Condition (Buffer Overflow)
Vulnerability class: Client side/ file format
Permalink: http://binamuse.com/advisories/BINA-20130521B.txt
Vendor notified on: 2013-04-18
Patch/Fix Released: 2013-05-21
Advisory Published: 2013-05-23
Vulnerability Description:
SketchUp is a 3D modeling program marketed by Trimble Navigation Limited
and designed for architectural, civil, and mechanical engineers as well
as filmmakers, game developers, and related professions.
SketchUp fails to validate the input when parsing an embedded BMP RLE4
compressed texture. Arbitrary code execution is proved possible after a
malicious texture or thumbnail or background image triggers a heap overflow.
The issue can also be triggered when Windows Explorer reads the embedded
thumbnail in a .skp file.
Vulnerable Packages:
SketchUp 8 - Maintenance 5 - Win 8.0.16846 Mac 8.0.16845
SketchUp 8 - Maintenance 4 - Win 8.0.15158 Mac 8.0.15157
SketchUp 8 - Maintenance 3
SketchUp 8 - Maintenance 2
SketchUp 8 - Maintenance 1
SketchUp 8
SketchUp 7.1 - Maintenance 2
SketchUp 7.1 - Maintenance 1
SketchUp 7.1
SketchUp 7 - Maintenance 1
SketchUp Pro 6 - Maintenance 6
Not Vulnerable Packages:
Sketchup 2013
Solution/Vendor Information/Workaround:
Upgrade to Sketchup 2013
URL: http://www.sketchup.com/products/sketchup-pro/new-in-2013
Credits:
This vulnerability was found by Juan "Lagarto" De Francesco of the Binamuse
Vulnerability Research Team, http://binamuse.com
Technical Description:
The native SketchUp fileformat can handle textured 3D content.
Sketchup can create realistic materials taken from image files such as .jpg
pictures taken with a digital camera. A number of this images can be embedded
into the main .skp file and loaded every time the 3D scene is open.
The bug is triggered when SketchUp loads BMP material with RLE 4 compression.
The code parsing BMP/RLE4 images seem to be taken from http://www.paintlib.de/
paintlib/. The problematic function is "decodeRLE4" at plbmpdec.cpp, and looks
like this:
void PLBmpDecoder::decodeRLE4
( PLDataSource * pDataSrc,
PLBmpBase * pBmp
)
// Decodes a compressed 16-color-bitmap.
{
int y; // Current row
PLBYTE * pSrc;
PLBYTE * pDest; // Current destination.
int XSize = pBmp->GetWidth(); // Width of bitmap in pixels.
PLBYTE SrcByte; // Source byte cache.
PLBYTE RunLength; // Length of current run.
bool bOdd; // true if current run has odd length.
bool bEOL; // true if end of line reached.
bool bEOF=false; // true if end of file reached.
PLBYTE * pLineBuf; // Current line as uncompressed nibbles.
PLBYTE * pBuf; // Current position in pLineBuf.
PLBYTE ** pLineArray = pBmp->GetLineArray();
// Pointers to dest. lines.
Trace (2, "Decoding RLE4-compressed bitmap.
");
// Allocate enough memory for DWORD alignment in original 4 bpp
// bitmap.
pLineBuf = new PLBYTE [XSize*4+28];
for (y=0; y<pBmp->GetHeight() && !bEOF; y++)
{ // For each line...
pBuf = pLineBuf;
bEOL=false;
while (!bEOL)
{ // For each packet do
pSrc = pDataSrc->Read1Byte();
RunLength = *pSrc;
if (RunLength==0)
{ // Literal or escape.
pSrc = pDataSrc->Read1Byte();
RunLength = *pSrc;
switch (RunLength)
{
case 0: // End of line escape
bEOL = true;
break;
case 1: // End of file escape
bEOF = true;
bEOL = true;
break;
case 2: // Delta escape.
// I have never seen a file using this.
delete [] pLineBuf;
raiseError (PL_ERRFORMAT_NOT_SUPPORTED,
"Encountered delta escape.");
break;
default:
// Literal packet
bOdd = (RunLength & 1);
RunLength /= 2; // Convert pixels to bytes.
for (int i=0; i<RunLength; i++)
{ // For each source byte...
pSrc = pDataSrc->Read1Byte();
decode2Nibbles (pBuf, *pSrc);
pBuf += 2;
}
if (bOdd)
{ // Odd length packet -> one nibble left over
pSrc = pDataSrc->Read1Byte();
*pBuf = (*(pSrc))>>4;
pBuf++;
}
// Word alignment at end of literal packet.
if ((RunLength + bOdd) & 1) pDataSrc->Skip(1);
}
}
else
{ // Encoded packet:
// RunLength 4 bpp pixels with 2 alternating
// values.
pSrc = pDataSrc->Read1Byte();
SrcByte = *pSrc;
for (int i=0; i<RunLength/2; i++)
{
decode2Nibbles (pBuf, SrcByte);
pBuf += 2;
}
if (RunLength & 1)
{
*pBuf = (*(pSrc))>>4;
pBuf++;
}
}
}
pDest = pLineArray[pBmp->GetHeight()-y-1];
memcpy (pDest, pLineBuf, XSize);
}
delete [] pLineBuf;
}
Note that the for-loop inside the 'Encoded packet' branch decode/copy
two nibbles to pBuf every time, executing this RunLength/2 times. And
because there is no check about the pBuf's length before advancing the
pointer two positions, a heap overflow (pBuf based) may arise.
The pBuf is initialized to pLineBuf wich is a fresh allocated buffer
of size XSize*4+28, being XSize the BMP's width (controlled value). So
we can allocate almost any buffer size and then write and overflow it
with words like 0x0X0Y (X,Y controlled nibble values).
Exploitation of the above problem will lead to the execution of arbitrary
code on the client machine with the privileges of the user running the
Sketchup.
REFERENCES:
http://blog.binamuse.com/2013/05/multiple-vulnerabilities-on-sketchup.html
http://binamuse.com/advisories/BINA-20130521A.txt
DISCLAIMER:
The content of this advisory are copyright (c) 2013 Binamuse Inc.
and may be distributed freely provided that no fee is charged for this
distribution and proper credit is given.
f/