Vulnerability CVE-2020-6017


Published: 2020-12-03

Description:
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Type:

CWE-787

CVSS2 => (AV:N/AC:L/Au:N/C:P/I:P/A:P)

CVSS Base Score
Impact Subscore
Exploitability Subscore
7.5/10
6.4/10
10/10
Exploit range
Attack complexity
Authentication
Remote
Low
No required
Confidentiality impact
Integrity impact
Availability impact
Partial
Partial
Partial
Affected software
Valvesoftware -> Game networking sockets 

 References:
https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/

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