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Vulnerability CVE-2020-6018
Published: 2020-12-02
Description: |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. |
Type:
CWE-787
CVSS2 => (AV:N/AC:L/Au:N/C:P/I:P/A:P)
CVSS Base Score |
Impact Subscore |
Exploitability Subscore |
7.5/10 |
6.4/10 |
10/10 |
Exploit range |
Attack complexity |
Authentication |
Remote |
Low |
No required |
Confidentiality impact |
Integrity impact |
Availability impact |
Partial |
Partial |
Partial |
References: |
https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3
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