If you are still using a not so old version of SketchUp(8M3) you
should upgrade it...
Title: SketchUp BMP RLE8 Heap Overflow
Product: Google SketchUp
Advisory ID: BINA-20120523
CVE ID: CVE-2013-3663
Class: Boundary Error Condition (Buffer Overflow)
Vulnerability class: Client side/ file format
Permalink: http://binamuse.com/advisories/BINA-20120523.txt
Vendor notified on: 2011-08-12
Patch/Fix Released: 2012-05-23
Advisory Published: 2013-05-23
Vulnerability Description:
SketchUp is a 3D modeling program marketed by Google (2011) and designed
for architectural, civil, and mechanical engineers as well as filmmakers,
game developers, and related professionals.
SketchUp fails to validate the input when parsing an embedded BMP RLE8
compressed texture. Arbitrary code execution is proved possible after a
malicious texture or thumbnail or background image triggers a heap overflow.
The issue can also be triggered when Windows Explorer reads the embedded
thumbnail in a .skp file.
Vulnerable Packages:
SketchUp 8 - Maintenance 1
SketchUp 8
SketchUp 7.1 - Maintenance 2
SketchUp 7.1 - Maintenance 1
SketchUp 7.1
SketchUp 7 - Maintenance 1
SketchUp Pro 6 - Maintenance 6
Not Vulnerable Packages:
SketchUp 8 - Maintenance 3 and abobe
Solution/Vendor Information/Workaround:
Upgrade to Sketchup 2013
URL: http://www.sketchup.com/products/sketchup-pro/new-in-2013
Or to get the latest version of SketchUp 8:
Windows: Choose Help > Check for Update
Mac: Choose SketchUp > Check Web for Update
Credits:
This vulnerability was found by Felipe Andres Manzano of the Binamuse
Vulnerability Research Team, http://binamuse.com
Technical Description:
Sketchup fails to validate the input when parsing an embedded BMP RLE8
compressed texture, leading to an arbitrary stack offset overwrite and
finally to arbitrary code execution.
The native SketchUp fileformat can handle textured 3D content. Sketchup
can create realistic materials taken from image files such as jpg pictures
taken with a digital camera. A number of this images can be embedded into
the main .skp file and loaded every time the 3D scene is open.
The code parsing BMP/RLE images seem to be taken from
http://www.paintlib.de/paintlib/.
The problematic function is at plbmpdec.bpp and it looks like this:
482 void PLBmpDecoder::decodeRLE8
483 ( PLDataSource * pDataSrc,
484 PLBmpBase * pBmp
485 )
486 // Decodes a compressed 256-color-bitmap
487 {
488 int y; // Current row
489
490 PLBYTE * pDest; // Current destination
491 PLBYTE * pSrc; // Current position in file
492 PLBYTE RunLength; // Length of current run
493 bool bEOL; // true if end of line reached
494 bool bEOF=false; // true if end of file reached
495 PLBYTE ** pLineArray = pBmp->GetLineArray();
496 // Pointers to dest lines
497
498 Trace (2, "Decoding RLE8-compressed bitmap.\n");
499
500 for (y=0; y<pBmp->GetHeight() && !bEOF; y++)
501 { // For each line...
502 pDest = pLineArray[pBmp->GetHeight()-y-1];
503 bEOL=false;
504 while (!bEOL)
505 { // For each packet do
506 pSrc = pDataSrc->Read1Byte();
507 RunLength = *pSrc;
508 if (RunLength==0)
509 { // Literal or escape.
510 pSrc = pDataSrc->Read1Byte();
511 RunLength = *pSrc;
512 switch (RunLength)
513 {
514 case 0: // End of line escape
515 bEOL = true;
516 break;
517 case 1: // End of file escape
518 bEOF = true;
519 bEOL = true;
520 break;
521 case 2: // Delta escape.
522 // I have never seen a file using this
523 raiseError (PL_ERRFORMAT_NOT_SUPPORTED,
524 "Encountered delta escape.");
525 bEOL = true;
526 bEOF = true;
527 break;
528 default:
529 // Literal packet
530 pSrc = pDataSrc->ReadNBytes(RunLength);
531 memcpy (pDest, pSrc, RunLength);
532 pDest += RunLength;
533 // Word alignment at end of literal packet.
534 if (RunLength & 1) pDataSrc->Skip(1);
535 }
536 }
537 else
538 { // Encoded packet:
539 // RunLength pixels,
539 // all with the same value
540 pSrc = pDataSrc->Read1Byte();
541 memset (pDest, *pSrc, RunLength);
542 pDest += RunLength;
543 }
544 }
545 }
546 }
Note that the 'while' statement at line 504 ends only when it reaches
an EOF token (or
similar condition) on the input. It decodes RLE packets into the
previously allocated
buffer "pLineArray". The pLineArray is supposed to by a bitmap. Its
size (height*width)
is controlled by the input. So we can allocate any buffer size and
then write and overflow
it with whatever content we want.
Exploitation of the above problem will lead to the execution of arbitrary
code on the client machine with the privileges of the user running the
Sketchup.
REFERENCES:
http://blog.binamuse.com/2013/05/multiple-vulnerabilities-on-sketchup.html
DISCLAIMER:
The content of this advisory are copyright (c) 2013 Binamuse Inc.
and may be distributed freely provided that no fee is charged for this
distribution and proper credit is given.
f/